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 Rulings Lesson 1: Spell Speeds

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PostSubject: Rulings Lesson 1: Spell Speeds   Rulings Lesson 1: Spell Speeds EmptySat Jul 05, 2014 3:26 am

Ok so this is a topic that most people get confused with, so ill go over the basics and then give a rulings quiz (which will be easy af), whoever successfully completes the rulings quiz (and i will know who you are since the creator of the test gets to see the results) will get 100 DP. Also use your academy username so i know who gets the DP.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That Being Said, Lets get started shall we?


  • Spell Speed 1

The spell speed 1 Consists of: Normal, Field, Continuous, Ritual and Equip spell cards, While also consisting of Flip, Ignition, and Trigger effects. Spell speed 1 cards are the slowest of them all, meaning they cannot be chained to anything. There is also a situation where multiple trigger effects activate, which is called SEGOC, which i will cover later so you need not worry about that now. Moving on.



  • Spell Speed 2

In my opinion, the most significant spell speed is spell speed 2, which consists of: Quick-Play Spell, Continuous Trap, Normal Trap, And Quick Effects. What we need to know here is very simple: Spell speed 2 can respond to spell speed 1 and 2 effects but NOT Spell speed 3 effects (example: we cannot chain trap stun to solemn warning yugioh dont work like that mmkay?)



  • Spell Speed 3

Very Simple Spell speed. Only consists of counter trap cards. They can be chained to any other spell speed, including itself and the only thing you can chain to a spell speed 3 is another spell speed 3, in other words you can only counter a counter with another counter. (ex:chain wiretap to solemn warning).


And for Your Rulings Quiz
Spoiler:
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